The aging Oak has few leaves on his branches. At this point the majority of the growth is from the vines, ivy, and lichen draping from the Hemlock above. Where the Hemlock and Maple block the view of of the woods and surrounding area, the Oak's bare branches obscure little of the mountain behind it. Also in contrast to his siblings, the wood creaks and groans much more here as the branches try desperately to hold on.
A few feet out from The Fork there is a branch adjacent to the main trunk containing a map similar to the one found on the Hemlock, but rather than depicting all 3 of the trees, it only depicts the entries found on the Oak alone. The list is sorted by date rather than project:
Day96 - Neovide Smooth Scrolling
Details about a smooth scrolling implementation for neovim GUIs
2021-01-09
Day95 - Script-8 Learnable Programming
Adding code hover functionality to script-8
2019-10-29
Day94 - WebGL React Component
Wrapping game engine in a React component
2019-10-27
Day93 - Express Server
Added Express Based Server
2019-10-26
Day92 - Lose Screen
Danger animation and lose screen
2019-10-25
Day91 - Lose Screen Progress
Spent too long on a lose screen graphic
2019-10-24
Day90 - Typed Event Manager
Strongly Typed Event Manager in Typescript
2019-10-23
Day89 - More Script-8 Perf
Worked on a perf pr today
2019-10-22
Day88 - Neovim Plugin in Typescript
Writing a plugin for Neovim in Typescript
2019-10-21
Day87 - Desktop Updater
The terrifying power of JS
2019-10-20
Day86 - Live Satellite Feed
Using Azure Server to Process Satellite Data
2019-10-19
Day85 - Ze
An invocation for beginnings
2019-10-18
Day84 - Immediate Mode GUI Take 1
My first attempt at an immediate mode gui system
2019-06-02
Day83 - Isometric Picking
Using color coding to implement mouse picking in an Isometric game engine
2019-05-23
Day82 - Refactored Entity Rendering and Arrow Sprites
Changed entity rendering to use a grid and drew arrow textures
2019-05-17
Day81 - Sprite Rendering and Gap Fix
Finish up spritesheet rendering and fix pixel gap between tiles
2019-05-15
Day80 - TexturePacker Sprite Sheet Import
Do initial work for integrating texture mapper sprite sheets
2019-05-12
Day79 - Nyx8 Colors and Wall Sprite
Swapped colors out for a different color scheme and made a new wall texture
2019-05-10
Day78 - Map Generation and iOS Debugging Improvements
Refactored the map rendering and enabled some basic terrain generation
2019-05-08
Day77 - Isometric Renderer
Building the basics of an isometric renderer
2019-05-05
Day76 - Isometric Rendering Textures
Make some debug textures for isometric rendering
2019-05-04
Day75 - Poor Man's Animation Curves
Building a live reloadable interpolation curve system
2019-05-02
Day74 - Debug Infrastructure and Text
Added windows target and setup some general game infrastructure
2019-04-30
Day73 - Visual Studio iOS Debug Debugging
Working out the kinks in the Visual Studio remote iOS debugging
2019-04-26
Day72 - Imgui and GGEZ Experimentation
Testing out ggez and imgui libraries in rust
2019-04-24
Day71 - Azul Experimentation
Getting Azul building and running on windows
2019-04-22
Day70 - Porting WPF App to Core
Porting a dotnet framework WPF app to dotnet core
2019-04-21
Day69 - Popup Tool Bar
Prep work for a new utility bar project
2019-04-19
Day68 - Conditional Types in Typescript
Using conditional types to port javascript code to typescript
2019-04-18
Day67 - Window Sniper
Simple utility for force killing windows
2019-04-17
Day66 - Porting Tetris Attack to Typescript
Made significant progress toward porting my Tetris Attack clone to typescript
2019-04-16
Day65 - Multi Line Garbage Clearing
Reworked multi line garbage clearing
2019-04-15
Day64 - Spacemacs Chrome Debugging
Added chrome debugging layer to my spacemacs config
2019-04-14
Day63 - Garbage Refactoring
Refactored garbage block rendering to simplify and enable new multi line garbage block rendering
2019-04-10
Day62 - New Blocks and Camera Shake
Added new block art and added camera shake on garbage fall
2019-04-09
Day61 - Building IOS Apps in VS
Building remotely on Mac from Visual Studio working
2019-04-08
Day60 - Setting up Mac
Worked on installing software for iOS development
2019-04-07
Day59 - 8Bomb Start Screen
Implemented 8Bomb Start Screen
2019-04-06
Day58 - 8Bomb Logo
Pixel Art for 8Bomb Logo
2019-04-05
Day57 - Down Day
Break Day to Rest
2019-04-04
Day56 - Misc Combo Improvements
Refactored code to enable various improvements to combos
2019-04-03
Day55 - Pando UI
Minimal ui for editing pando trees
2019-04-02
Day54 - Remove Pando Abbreviations
Delete unnecessary abbreviation code in Pando
2019-04-01
Day53 - Pando in the Browser
Port Pando to the browser and make a new plan
2019-03-31
Day52 - Garbage Clearing
Add clearing garbage blocks when a match is made next to them
2019-03-30
Day51 - Project Link Cleanup
Automatically output related blog post links on project page
2019-03-29
Day50 - Robot Game
Start working on a new mobile game
2019-03-28
Day49 - Garbage Physics
Added falling and grid representation to garbage blocks
2019-03-27
Day48 - Garbage Grid Rendering
Draw function for garbage blocks in terms of blocks
2019-03-26
Day47 - Garbage Rendering
Draw code for rendering garbage blocks
2019-03-25
Day46 - Tetris Attack Garbage Art
I made more Tetris Attack art
2019-03-24
Day45 - Switch to WebPack
I switch to webpack from parcel
2019-03-23
Day44 - New Project Prep
Spent afternoon planning a new game project
2019-03-22
Day43 - New Block Art
Made replacement art for the tetris attack textures
2019-03-21
Day42 - Finished Combos!
Built combo recognition
2019-03-20
Day41 - Stop-Clock and Combo Struggles
Spent the whole day fighting the combo tracker with little success
2019-03-19
Day40 - WebGL Renderer
Description of the WebGL renderer I use for Tetris Attack
2019-03-18
Day39 - Block Matches
Implement block matching and clear animation
2019-03-17
Day38 - Block Manipulation
Implemented block dragging, falling, and intentional grid advancement in a big spaghetti mess
2019-03-16
Day37 - Advancing Rows and Minor Cleanup
Refactored state management and added block spawning
2019-03-15
Day36 - TA Utilities and Touch
Added utility classes and touch support to Tetris Attack
2019-03-14
Day35 - Implement Block Grid
Built the initial grid and block modules for Tetris Attack
2019-03-13
Day34 - Eval Error Sources
Regexes to find the location of an error in javascript from the trace text
2019-03-12
Day33 - Tetris Attack Planning
Set out todo items for Tetris Attack
2019-03-11
Day32 - Tetris Attack Clone
I started a Tetris Attack Clone!
2019-03-10
Day31 - 8Bomb State Management
Modified 8Bomb to use SCRIPT-8's state features with mixed results
2019-03-09
Day30 - SCRIPT-8 FrameBuffer Renderer
PR merged with faster draw API calls and ported 8bomb
2019-03-08
Day29 - SCRIPT-8 Graphics Debugging
Fixing a weird bug in the SCRIPT-8 Bios
2019-03-07
Day28 - SCRIPT-8 Performance PR
Created a pull request to SCRIPT-8 to speed up draw calls
2019-03-06
Day27 - 8Bomb Performance and Cleanup
Faster game over animation and general bug fixes
2019-03-05
Day26 - SCRIPT-8 Performance Improvements
Using Typed Arrays to Improve Javascript Canvas Performance
2019-03-04
Day25 - Game Over Screen
Add game over screen to 8Bomb
2019-03-03
Day24 - 8Bomb Refactors
Cleaning Up 8Bomb Code Structure
2019-03-02
Day23 - Rocks and Explosions
Adding graphical touches to 8bomb
2019-03-01
Day22 - Pando VNext
Getting started on the next version of Pando
2019-02-28
Day21 - 8Bomb Version 0.1
8Bomb is now playable!
2019-02-27
Day20 - SCRIPT-8 Crisis
Reimplementing SCRIPT-8 in a github pages site.
2019-02-26
Day19 - Automating Blogging
Using Okeydokey to make blogging more efficient
2019-02-25
Day18 - 8Bomb Camera Fixes
SCRIPT-8 bug fixes to enable better 8Bomb physics
2019-02-24
Day17 - 8Bomb Camera
Implement player following camera
2019-02-23
Day16 - SCRIPT-8 Pull Requests
Miscellanious Pull Requests to SCRIPT-8
2019-02-22
Day15 - 8Bomb Physics
Implement simple pixel based collisions
2019-02-21
Day14 - Blog Style Updates
Improve Syntax Highlighting and Comments
2019-02-20
Day13 - Rusty Mandelbrot
Executing Rust Code in the Browser
2019-02-19
Day12 - Project Pages
Central Project Pages
2019-02-18
Day11 - Marching Squares
Implementing Marching Squares in SCRIPT-8
2019-02-17
Day10 - Pando Command Line Interface
Pulling it all together into a useful tool
2019-02-16
Day9 - Pando Generator
Generating DOT files
2019-02-15
Day8 - Pando Abbreviations
Resolving abbreviations in the Pando file format
2019-02-14
Day7 - Contributing to Open Source
Starting another bomb survival demake
2019-02-13
Day6 - Pando Parser Completed
Wraping up the parser
2019-02-12
Day5 - Pando Parser
Parsing the Pando todo file format
2019-02-11
Day4 - Pando
Tree Based Task Tracking
2019-02-10
Day3 - Okeydokey Cont.
Rust Command Line Tools
2019-02-09
Day2 - Okeydokey
Decompiling .NET Apps
2019-02-08
Day1 - Here Goes Nothing
Intro to Everydays
2019-02-07